The purchase of fake likes, reviews, followers, and other forms of inauthentic engagement from so-called Fake Activity Shops (FAS) fuels the global disinformation economy. One of the most effective ways to counter this is by empowering everyday users to recognize and question fake activity before it misleads them. EdTech tools, such as simple games and interactive demos, can help build the critical thinking and digital literacy skills necessary to detect such manipulation.
In this upcoming workshop, we will explore how EdTech can equip individuals to spot deceptive online practices, including fake reviews on platforms like Amazon, inflated follower counts on social media, and AI-generated images used in fabricated online profiles. By fostering user skepticism and awareness, EdTech can weaken the impact of purchased disinformation and help make unethical tactics less effective.
This half-day workshop will host up to 30 participants and is designed for both newcomers and experienced professionals in disinformation, human-computer interaction, and education. No technical expertise is required - just a strong interest in educational technology and disinformation. Through a mix of discussions and co-design activities, participants will collaboratively explore and prototype how EdTech can be leveraged to counteract fake engagement online.
Example of Fake Activity Store (FAS)
(1h) Deep dive into the disinformation black-market. Three short talks weave together fresh data, real-world case studies, and Q&A, giving everyone a clear picture of how FAS operate and why they erode trust online.
(30min) Idea-mapping sprint. Fast “sticky-note” exercise - listing, clustering, and voting on EdTech tactics that could teach users to spot fake engagement.
(30min) Coffee break with not-formal conversations and sticker-voting for best ideas from idea-mapping sprint.
(1h) Co-design studio. Small, mixed teams mock up concrete solutions — be it a mini-game, browser plug-in, lesson flow, or micro-intervention — and outline how they would evaluate its impact.
(30min) Teams present their prototypes in three-minute pitches, votes on the strongest concepts, and discussion around common metrics and immediate follow-ups.
(30min) Coffee and networking to pin next steps.
coming soon