We invite students to submit ideas for small browser-based educational games that help users understand and recognise online manipulation. Games should be simple, engaging, and educational — here a few examples: Which Face Is Real, Bad News, Influence'd.
👉 Submit your idea here: https://forms.gle/RNy3KEsJo2Yhczqr6
👉 If Google forms not available from your device, use MS forms via this link: https://forms.cloud.microsoft/e/1gmy0k7pZj
📩 Questions? Email: maksim.kalameyets@newcastle.ac.uk
Proposal deadline:
14 Dec 2025
Game development:
25 Jan 2026
Final presentations:
26–30 Jan 2026
🥇 £200 - 1st place
🥈 £150 - 2nd place
🥉 £100 - 3rd place
🏅 4th–10th places: £50 each
(Amazon voucher or equivalent)
• spotting misinformation
• showing why fake likes/followers/reviews are harmful
• explaining how fake activity markets and algorithm manipulation work
- Focus on what the player will learn.
- Consider your target audience (e.g., older adults, teenagers, people with low digital literacy).
- Choose game mechanics that fit this audience.
- Remember: simplicity is a strength. A clear, easy-to-play game with strong learning outcomes is more valuable than a complex game with unclear goals.